Library
Over the years we have written various components built for reuse.
Wii Engine Components
Developed for
Bionic Games
and shipped in Spyborgs.
The engine and components were designed for flexibility and reliability.
Metadata
A library and set of tools to generate metadata about structures from a subset of C++ source.
Used for automating data serialisation and data reflection.
PreCRC
A tool to process C++ source that inserts the CRC of strings.
Build Automation
A set of tools to automate dependency tracking and building of all data in your pipeline with minimal impact on current workflow.