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- Director of Tools Development.
- Managed all tools development.
- Architected next generation tools and managed smooth transition from previous generation.
- Negotiated with Anark for discounted license for, and guaranteed improvements to, Anark Studio and Client.
- Designed and managed development of 'smart' buffer serialisation system to handle data through tools pipeline and into the game.
- Designed and managed development of wad packing and disk burning system.
- Designed and managed development of Maya tools to allow artists to manage extremely large levels.
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